Gryw00ArchiveTranslationUsedGryw00.arcxxx✘This is the archive file for an unused xxx.Transparent Water ModelTranslationxxxxxxThis unused object consists of a layer of invisible water that allows you to see Link's swimming animation. There are placeholder textures where one would expect to find his other eye and mouth textures, suggesting that there was still work to be done on this model at the time it was cut. As such, the sleeve design used by Fado's early model goes unused in the final.While the animated texture (BTP) files attached to the model no longer function correctly, there are textures for blinking, looking left, and looking right. It is strange for a version of the character to be located in Demo45.arc, as Link hasn't even met the Sage of Wind by the point in the story at which this cutscene is triggered.This incarnation of Fado differs from his final appearance in that he bears a much stronger resemblance to Saria: his hair is green, his eyes are open, and his sleeves are more reminiscent of his sister sage from Ocarina of Time.A comparison of the early and final models' main textures reveals that there is only one difference between them: a square in the top-center that has become lighter. ModelTranslationfdcomp.bdlFado -?This model is an older version of Fado. Rose's model and these animation files can also be found in Demo45.arc, the archive file for the cutscene in which the King of Red Lions talks to Valoo before he, Link, and Tetra travel to Hyrule for the second time. The spoiler log is generated at the same time as the randomized ISO, and is put in the same folder.ĭemo20.arc also contains two animations for the character (a BCK and a BTP file), which are copies of the Rose animations in Demo5.arc, the archive file for the 'Leaving Outset Island' cutscene. So you can skip checking them entirely, unless you want some of those optional items.If you seem to be stuck and can't find anywhere to progress, you should first consult the spoiler log. Therefore the randomizer has options to limit where progress items can appear based on the type of the location.For example, you can limit progress items to appearing in dungeons and secret caves only, or secret caves sidequests and mail, or any other combination you want.Location types that you don't select will only have unimportant items that you don't need to beat the game - like rupees, heart pieces, quiver upgrades, etc. (MD5: d8e4d45af2032a081a0f4b)The European and Japanese versions of Wind Waker won't work, and neither will Wind Waker HD.The randomizer guarantees that every playthrough will be completable, and that you don't need to use any glitches or tricks to beat it.All items are randomized, but because Wind Waker is such a large game, a single run of it would take a very long time if you had to check every single location.
AboutThis is a randomizer for The Legend of Zelda: The Wind Waker.It randomizes all the items in the game so that each playthrough is unique and you never know where a particular item will be.It also makes the game completely open world from the start, removes most cutscenes from the game, and increases sailing speed and text speed.Download it here: InformationThe randomizer only supports the North American Gamecube version of Wind Waker.